[Module 2] Capsule Design | 3. Introduction

‘Over the years I have learned that what is important in a dress is the woman who is wearing it’.

Yves Saint Laurent

This Module has been written in order to get you thinking more mindfully about what you want to make. By considering all of the options up front you will be more likely to be able to make or buy garments that you really need that are going to be comfortable for you and that are suitable and flattering whilst revamping your current wardrobe but also for everything you add to it in the future.

The unit is meant to open up your inner designer, it is a time to get your pencil to paper and see what marks you can make.

You don’t have to be a fashion designer or the best at drawing in order to get to a point where you are sketching out what you may create or buy as a garment or make for a client. There are a multitude of elements that you can incorporate in order to get you to the point of settling on a design. For example what suits the client what colour, pattern, texture, shape, style, enhancements. But you need something to spark off your creative juices. To design anything you need to get some inspiration from somewhere. Think of this as a mini project that is going to bring out the creative in you.

There are constraining guidelines outside of this unit and you want to ensure you are not squashed into a corner of rules and instruction. Designing your capsule wardrobe will allow you to get your creative juices flowing whilst ensuring that you come out of this with garments that officially should suit you or the client according to the theory but also that are liked because thoughtful considerate choices have been made.

So throw caution to the wind and let out all of your ideas. If you are looking blankly because frankly you have no ideas then don’t panic, we can look at ways to get you thinking around the right lines.

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